Graphics and Game Gems Database

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The Graphics and Game Gems Database is a catalog of all the articles appearing in the many gems-type books about computer graphics and game development. It begins with the Graphics Gems series of the 1990s and continues through books published in 2013.

Game Engine Gems Series / OpenGL Insights

Game Engine Gems 1
Edited by Eric Lengyel
Jones and Bartlett, 2010
ISBN 978-0-7637-7888-0
Game Engine Gems 2
Edited by Eric Lengyel
A K Peters, 2011
ISBN 978-1-56881-437-7
OpenGL Insights
Edited by Patrick Cozzi and Christophe Riccio
CRC Press, 2012
ISBN 978-1-4398-9376-0

GPU Pro Series

Edited by Wolfgang Engel
A K Peters, 2010
ISBN 978-1-56881-472-8
GPU Pro 2
Edited by Wolfgang Engel
A K Peters, 2011
ISBN 978-1-56881-718-7
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
GPU Pro 4
Edited by Wolfgang Engel
CRC Press, 2013
ISBN 978-1-4665-6743-6
GPU Pro 5
Edited by Wolfgang Engel
CRC Press, 2014
ISBN 978-1-4822-0863-4

Game Programming Gems Series

Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Game Programming Gems 5
Edited by Kim Pallister
Charles River Media, 2005
ISBN 1-58450-352-1
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Game Programming Gems 7
Edited by Scott Jacobs
Charles River Media, 2008
ISBN 978-1-58450-527-3
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4

GPU Gems Series

GPU Gems
Edited by Randima Fernando
Addison-Wesley, 2004
ISBN 0-321-22832-4
GPU Gems 2
Edited by Matt Pharr
Addison-Wesley, 2005
ISBN 0-321-33559-7
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1

Graphics Gems Series

Graphics Gems
Edited by Andrew S. Glassner
Academic Press, 1990
ISBN 0-12-286166-3
Graphics Gems II
Edited by James Arvo
Academic Press, 1991
ISBN 0-12-064481-9
Graphics Gems III
Edited by David Kirk
Academic Press, 1992
ISBN 0-12-409672-7
Graphics Gems IV
Edited by Paul S. Heckbert
Academic Press, 1994
ISBN 0-12-336155-9
Graphics Gems V
Edited by Alan W. Paeth
Academic Press, 1995
ISBN 0-12-543457-X

Additional Books

Graphics Programming Methods
Edited by Jeff Lander
Charles River Media, 2003
ISBN 1-58450-299-1