Graphics and Game Gems Database

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Articles by Alex Vlachos

Refraction Mapping for Liquids in Containers
Alex Vlachos, Jason Mitchell
Game Programming Gems, Pages 594–600
Smooth C2 Quaternion-based Flythrough Paths
Alex Vlachos, John Isidoro
Game Programming Gems 2, Pages 220–227
Approximating Fish Tank Refractions
Alex Vlachos
Game Programming Gems 2, Pages 402–405
Rendering Print Resolution Screenshots
Alex Vlachos, Evan Hart
Game Programming Gems 2, Pages 406–410
Self-Shadowing Characters
Alex Vlachos, David Gosselin, Jason Mitchell
Game Programming Gems 2, Pages 421–424
Computing Optimized Shadow Volumes for Complex Data Sets
Alex Vlachos, Drew Card
Game Programming Gems 3, Pages 367–371
Textures as Lookup Tables for Per-Pixel Lighting Computations
Alex Vlachos, John Isidoro, Chris Oat
Game Programming Gems 3, Pages 467–476
Carving Static Shadows into Geometry
Alex Vlachos
Game Programming Gems 4, Pages 427–435
Adjusting Real-Time Lighting for Shadow Volumes and Optimized Meshes
Alex Vlachos, Chris Oat
Game Programming Gems 4, Pages 437–441