Graphics and Game Gems Database

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Articles by Andrew Pearce

Shadow Attenuation for Ray Tracing Transparent Objects
Andrew Pearce
Graphics Gems, Pages 397–399
A Recursive Shadow Voxel Cache for Ray Tracing
Andrew Pearce
Graphics Gems II, Pages 273–274
Avoiding Incorrect Shadow Intersections for Ray Tracing
Andrew Pearce
Graphics Gems II, Pages 275–276