Real-Time In-Game Profiling
| Authors: |
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| In book: |
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Edited by Mark DeLoura Charles River Media, 2000 ISBN 1-58450-049-2 |
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| Pages: |
120–130 |
| Citation: |
Steve Rabin. “Real-Time In-Game Profiling”. In Game Programming Gems, Charles River Media, 2000, pp. 120–130. |
| BibTeX entry: |
@incollection{ref,
author = {Steve Rabin}, title = {Real-Time In-Game Profiling}, booktitle = {Game Programming Gems}, editor = {Mark DeLoura}, publisher = {Charles River Media}, year = {2000}, pages = {120--130} } |
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