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Using the Geometry Shader for Compact and Variable-Length GPU Feedback

Online link: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch41.html
Authors:
In book:
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1
Pages: 891–907
Citation: Franck Diard. “Using the Geometry Shader for Compact and Variable-Length GPU Feedback”. In GPU Gems 3, Addison-Wesley, 2008, pp. 891–907.
BibTeX entry: @incollection{ref,
author = {Franck Diard},
title = {Using the Geometry Shader for Compact and Variable-Length GPU Feedback},
booktitle = {GPU Gems 3},
editor = {Hubert Nguyen},
publisher = {Addison-Wesley},
year = {2008},
pages = {891--907}
}