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Generic Adaptive Mesh Refinement

Online link: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch05.html
Authors:
In book:
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1
Pages: 93–104
Citation: Tamy Boubekeur and Christophe Schlick. “Generic Adaptive Mesh Refinement”. In GPU Gems 3, Addison-Wesley, 2008, pp. 93–104.
BibTeX entry: @incollection{ref,
author = {Tamy Boubekeur and Christophe Schlick},
title = {Generic Adaptive Mesh Refinement},
booktitle = {GPU Gems 3},
editor = {Hubert Nguyen},
publisher = {Addison-Wesley},
year = {2008},
pages = {93--104}
}