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Generating Complex Procedural Terrains Using the GPU

Online link: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html
Authors:
In book:
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1
Pages: 7–37
Citation: Ryan Geiss. “Generating Complex Procedural Terrains Using the GPU”. In GPU Gems 3, Addison-Wesley, 2008, pp. 7–37.
BibTeX entry: @incollection{ref,
author = {Ryan Geiss},
title = {Generating Complex Procedural Terrains Using the GPU},
booktitle = {GPU Gems 3},
editor = {Hubert Nguyen},
publisher = {Addison-Wesley},
year = {2008},
pages = {7--37}
}