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Real-Time Computation of Dynamic Irradiance Environment Maps

Online link: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter10.html
Authors:
In book:
GPU Gems 2
Edited by Matt Pharr
Addison-Wesley, 2005
ISBN 0-321-33559-7
Pages: 167–176
Citation: Gary King. “Real-Time Computation of Dynamic Irradiance Environment Maps”. In GPU Gems 2, Addison-Wesley, 2005, pp. 167–176.
BibTeX entry: @incollection{ref,
author = {Gary King},
title = {Real-Time Computation of Dynamic Irradiance Environment Maps},
booktitle = {GPU Gems 2},
editor = {Matt Pharr},
publisher = {Addison-Wesley},
year = {2005},
pages = {167--176}
}