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Screen-Space Classification for Efficient Deferred Shading

Authors:
In book:
Game Engine Gems 2
Edited by Eric Lengyel
A K Peters, 2011
ISBN 978-1-56881-437-7
Pages: 55–73
Citation: Balor Knight, Matthew Ritchie, and George Parrish. “Screen-Space Classification for Efficient Deferred Shading”. In Game Engine Gems 2, A K Peters, 2011, pp. 55–73.
BibTeX entry: @incollection{ref,
author = {Balor Knight and Matthew Ritchie and George Parrish},
title = {Screen-Space Classification for Efficient Deferred Shading},
booktitle = {Game Engine Gems 2},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2011},
pages = {55--73}
}