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Fast Collision Detection for 3D Bones-Based Articulated Characters

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 503–514
Citation: Oliver Heim, Carl Marshall, and Adam Lake. “Fast Collision Detection for 3D Bones-Based Articulated Characters”. In Game Programming Gems 4, Charles River Media, 2004, pp. 503–514.
BibTeX entry: @incollection{ref,
author = {Oliver Heim and Carl Marshall and Adam Lake},
title = {Fast Collision Detection for 3D Bones-Based Articulated Characters},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {503--514}
}