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Cartoon Rendering Using Texture Mapping and Programmable Vertex Shaders

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 444–451
Citation: Adam Lake. “Cartoon Rendering Using Texture Mapping and Programmable Vertex Shaders”. In Game Programming Gems 2, Charles River Media, 2001, pp. 444–451.
BibTeX entry: @incollection{ref,
author = {Adam Lake},
title = {Cartoon Rendering Using Texture Mapping and Programmable Vertex Shaders},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {444--451}
}