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Precomputed 3D Velocity Field for Simulating Fluid Dynamics

Authors:
In book:
Game Engine Gems 1
Edited by Eric Lengyel
Jones and Bartlett, 2010
ISBN 978-0-7637-7888-0
Pages: 177–186
Citation: Khalid Djado and Richard Egli. “Precomputed 3D Velocity Field for Simulating Fluid Dynamics”. In Game Engine Gems 1, Jones and Bartlett, 2010, pp. 177–186.
BibTeX entry: @incollection{ref,
author = {Khalid Djado and Richard Egli},
title = {Precomputed 3D Velocity Field for Simulating Fluid Dynamics},
booktitle = {Game Engine Gems 1},
editor = {Eric Lengyel},
publisher = {Jones and Bartlett},
year = {2010},
pages = {177--186}
}