In-Game Video Capture with Real-Time Texture Compression
| Authors: | 
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| In book: | 
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Edited by Patrick Cozzi and Christophe Riccio CRC Press, 2012 ISBN 978-1-4398-9376-0  | 
  
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| Pages: | 
455–466 |  
| Citation: | 
Brano Kemen. “In-Game Video Capture with Real-Time Texture Compression”. In OpenGL Insights, CRC Press, 2012, pp. 455–466. |  
| BibTeX entry: | 
@incollection{ref,
 author = {Brano Kemen}, title = {In-Game Video Capture with Real-Time Texture Compression}, booktitle = {OpenGL Insights}, editor = {Patrick Cozzi and Christophe Riccio}, publisher = {CRC Press}, year = {2012}, pages = {455--466} } |  
 
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