Using 3D Hardware for 2D Sprite Effects
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Edited by Mark DeLoura Charles River Media, 2000 ISBN 1-58450-049-2 |
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| Pages: |
519–523 |
| Citation: |
Mason McCuskey. “Using 3D Hardware for 2D Sprite Effects”. In Game Programming Gems, Charles River Media, 2000, pp. 519–523. |
| BibTeX entry: |
@incollection{ref,
author = {Mason McCuskey}, title = {Using 3D Hardware for 2D Sprite Effects}, booktitle = {Game Programming Gems}, editor = {Mark DeLoura}, publisher = {Charles River Media}, year = {2000}, pages = {519--523} } |
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