The Graphics and Game Gems Database is a catalog of all the articles appearing in the many gems-type books about computer graphics and game development.
It begins with the Graphics Gems series of the 1990s and continues through books published in 2016.
Game Engine Gems Series |
![Game Engine Gems 1](image/geg1.png) |
Edited by Eric Lengyel Jones and Bartlett, 2010 ISBN 978-0-7637-7888-0 |
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![Game Engine Gems 2](image/geg2.png) |
Edited by Eric Lengyel A K Peters, 2011 ISBN 978-1-56881-437-7 |
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![Game Engine Gems 3](image/geg3.png) |
Edited by Eric Lengyel A K Peters, 2016 ISBN 978-1-4987-5565-8 |
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GPU Pro Series |
![GPU Pro](image/gpupro1.png) |
Edited by Wolfgang Engel A K Peters, 2010 ISBN 978-1-56881-472-8 |
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![GPU Pro 2](image/gpupro2.png) |
Edited by Wolfgang Engel A K Peters, 2011 ISBN 978-1-56881-718-7 |
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![GPU Pro 3](image/gpupro3.png) |
Edited by Wolfgang Engel A K Peters, 2012 ISBN 978-1-43988-782-0 |
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![GPU Pro 4](image/gpupro4.png) |
Edited by Wolfgang Engel CRC Press, 2013 ISBN 978-1-4665-6743-6 |
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![GPU Pro 5](image/gpupro5.png) |
Edited by Wolfgang Engel CRC Press, 2014 ISBN 978-1-4822-0863-4 |
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![GPU Pro 6](image/gpupro6.png) |
Edited by Wolfgang Engel CRC Press, 2016 ISBN 978-1-4822-6461-6 |
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![GPU Pro 7](image/gpupro7.png) |
Edited by Wolfgang Engel CRC Press, 2016 ISBN 978-1-4987-4253-5 |
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Insights Series |
![OpenGL Insights](image/glins.png) |
Edited by Patrick Cozzi and Christophe Riccio CRC Press, 2012 ISBN 978-1-4398-9376-0 |
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![WebGL Insights](image/wbins.png) |
Edited by Patrick Cozzi CRC Press, 2015 ISBN 978-1-4987-1607-9 |
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Game Programming Gems Series |
![Game Programming Gems](image/gpg1.png) |
Edited by Mark DeLoura Charles River Media, 2000 ISBN 1-58450-049-2 |
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![Game Programming Gems 2](image/gpg2.png) |
Edited by Mark DeLoura Charles River Media, 2001 ISBN 1-58450-054-9 |
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![Game Programming Gems 3](image/gpg3.png) |
Edited by Dante Treglia Charles River Media, 2002 ISBN 1-58450-233-9 |
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![Game Programming Gems 4](image/gpg4.png) |
Edited by Andrew Kirmse Charles River Media, 2004 ISBN 1-58450-205-9 |
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![Game Programming Gems 5](image/gpg5.png) |
Edited by Kim Pallister Charles River Media, 2005 ISBN 1-58450-352-1 |
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![Game Programming Gems 6](image/gpg6.png) |
Edited by Michael Dickheiser Charles River Media, 2006 ISBN 1-58450-450-1 |
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![Game Programming Gems 7](image/gpg7.png) |
Edited by Scott Jacobs Charles River Media, 2008 ISBN 978-1-58450-527-3 |
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![Game Programming Gems 8](image/gpg8.png) |
Edited by Adam Lake Cengage Learning, 2010 ISBN 978-1-58450-702-4 |
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GPU Gems Series |
![GPU Gems](image/gpug1.png) |
Edited by Randima Fernando Addison-Wesley, 2004 ISBN 0-321-22832-4 |
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![GPU Gems 2](image/gpug2.png) |
Edited by Matt Pharr Addison-Wesley, 2005 ISBN 0-321-33559-7 |
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![GPU Gems 3](image/gpug3.png) |
Edited by Hubert Nguyen Addison-Wesley, 2008 ISBN 978-0-321-51526-1 |
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Graphics Gems Series |
![Graphics Gems](image/gg1.png) |
Edited by Andrew S. Glassner Academic Press, 1990 ISBN 0-12-286166-3 |
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![Graphics Gems II](image/gg2.png) |
Edited by James Arvo Academic Press, 1991 ISBN 0-12-064481-9 |
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![Graphics Gems III](image/gg3.png) |
Edited by David Kirk Academic Press, 1992 ISBN 0-12-409672-7 |
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![Graphics Gems IV](image/gg4.png) |
Edited by Paul S. Heckbert Morgan Kaufmann, 1994 ISBN 0-12-336155-9 |
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![Graphics Gems V](image/gg5.png) |
Edited by Alan W. Paeth Academic Press, 1995 ISBN 0-12-543457-X |
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Additional Books |
![Graphics Programming Methods](image/gpm.png) |
Edited by Jeff Lander Charles River Media, 2003 ISBN 1-58450-299-1 |
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